Controller navigation improvements / additional LaunchBox controller options

Issue #224 new
Quan Chi created an issue

http://postimg.org/image/zch7l7lz1/

I would like that there is an option to add to unused controller buttons to switch to a section of launchbox without using left and right on the dpad. So if im in the purple section, I can press R1 (if I mapped that to this button) to switch to the green section. And if I was in the green section, I can press that button again to switch to the red section. If the section isn't visible, it won't switch to it. Pressing the cancel button or the L1 button (user defined) would revert back to the previous section.

Also, if I press the confirm button on an item in the purple section, it will also switch control to the green section.

This is faster for getting around and dodges mistakes that can be made plus it is more professional and solid.

When in the Red section, mapping separate buttons will allow to scroll the scroll bar with controller.

Pulling up the right mouse click context menu already gets controlled by the controller once it's pulled up so that will remain intact without issue. It will only be allowed to be summoned if you are in that green section though.

You will not be able to go to the next section by any other means except if you are using the computer mouse.

Sections won't actually be colored. The color just makes it easier to convey this idea.*

Cool Jason? Change priority to what you deem fit.

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