launchbox keeps crashing

Issue #2426 new
Former user created an issue

Version 7.6 Windows 10 Just started Playstation 1 was not working in retroarch. I decided to use epsxe. I went into Manage emulators. Added epsxe and made it the default emulator. I deselected retroarch also. The games still tried to load to retroarch. I decided to delete the retroarch emulator thinking I can just add it back again. well. I deleted it and now I added it back and now no games will work. I had to go and select every game manually and edit them and change the emulator directly through the games. It crashes when I try to Change the emulator on Nintendo or super nintendo

Version 7.6

System.IO.IOException: The file or directory is corrupted and unreadable.

at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at (MainForm , Game ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.SetOneSelectedGameState(Game game) at (MainForm , Object , EventArgs ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.gamesControl_SelectedGameChanged(Object sender, EventArgs e) at (GamesControlBase ) at Unbroken.LaunchBox.Desktop.Controls.GamesControlBase.OnSelectedGameChanged() at (ImageGamesControl ) at Unbroken.LaunchBox.Desktop.Controls.ImageGamesControl.<selectionTimer_Tick>b__63_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

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