Add LEDBlinky Support

Issue #337 resolved
Jason Carr repo owner created an issue

Comments (15)

  1. Martin Alejandro Liguori

    This should be top priority along with letting launchbox use mame.xml data created with rom lister to import games. Or even using txt saves from mameuifx to import game folders like only originals, only working titles, etc.

  2. Martin Alejandro Liguori

    Can we get more votes? This is surely top priority, is the last thing this FE needs to be perfect (that and mame.xml support)

  3. Martin Alejandro Liguori

    Well if you want this done you need to vote for it, he is not going to do it with only 5 votes...

  4. Jesse

    It may have low votes, but I don't think a lot of users come to bit bucket. Not to mention, that launchbox already has a conduit directly to ledblinky dev to help out. Honestly, I just can't see why Jason wouldn't want to push this forward, its only going to increase his visibility dramatically w selling more LB. Folks who spend money, like LED's and want simplicity like LB, they are going to go to the mainstream FE that support ledblinky. This would be a big impact right out of the gate, seeing it listed on the ledblinky website, along with all the controller websites pointing to ledlinky and FE that support it would be a big jump.

    J

  5. Jason Carr reporter

    This is in fact relatively high priority largely because it will be fairly easy to implement and has been requested quite a bit. So yes, it is coming soon.

  6. Layby

    Thought I'd add an idea related to this based on some Hyperspin functionality. On my alternative hyperspin setup, when highlighting each game, the arcade buttons light up that are used by that particular game. E.g. Street Fighter II has 6 buttons light up, Double Dragon has 3 buttons light up etc. I've only had this work for mame based games but support for all console systems would be great too. From memory this information is located in a text file, perhaps this could be put in the games database for each rom.

  7. Log in to comment