JoyToKey support and exit program function.

Issue #3373 new
Former user created an issue

Hello!

I really enjoy using BigBox as my arcade front end of choice, as it helps simplify the setup while giving a very presentable interface. With that said, I have not quite figured out how to work with AutoHotkey, which I understand that it is integrated, but I ended up using JoyToKey with the auto-profile feature. I find that this feature does not always function as intended, which I do not know why. Either it's bugged or I would be better off using XPadder. I primarily use JoyToKey to determine controls for some PC games that don't have a working control scheme for my arcade setup. Primarily DOS and some PC games. Perhaps there is a way to better implement these keyboard to joypad emulation software where certain games can open certain profiles, and close them once the game is gone. I believe Hyperspin has a similar feature to that. Are there any plans to implement something like that? Would you recommend that I should try XPadder instead? May I also suggest a tutorial to outline some commands that would be useful for those who want to use AutoHotkey?

On a similar note, I also attempted to have an exit key of sorts for emulation, which is basically me trying to become less reliant on keyboard use. With that said, I think having an exit function would be a big help. A means to immediately quit a program with a press of a couple of buttons without the need of a keyboard. Front ends like Maximus Arcade, Hyperspin and Attract Mode have this feature. Helpful especially for games like any ones made with the Fighter Maker engine (Dong Dong Never Die, and Terrordrome comes to mind, which these games lack a keyboard shortcut to quit). Are there any plans to implement this, perhaps on a system-to-system basis?

Thank you for your time, and I hope to hear a response soon!

P.S.: Logging in here is confusing me at this time. My e-mail is angelhalo012@live.com. Thanks!

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