Crash when using Pause Screen playing Resident Evil 2. Windows 10 up to date 11.7.19, BigBox 10.6

Issue #5067 new
Jeremy Dawson created an issue

The error occurred when I pressed the hot key (start and select on 360 controller) to launch the Pause Menu while in the Steam version of Resident Evil 2. Tested twice, same result. Error code below.

No process is associated with this object.

App: Big Box
Version: 10.6
Type: System.InvalidOperationException
Site: Void EnsureState(State)
Source: System

at System.Diagnostics.Process.EnsureState(State state)
at System.Diagnostics.Process.get_HasExited()
at (<>c__DisplayClass320_0 )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<>c__DisplayClass320_0.<GamePause>b__2()
at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
at (Action , DispatcherPriority )
at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
at (MainViewModel )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.GamePause()
at (GameControllerStatus , InputAction , InputAction , InputAction , InputAction , InputAction , Action )
at Unbroken.LaunchBox.Windows.GameControllers.GameControllerHandler.ProcessControllerAutomation(GameControllerStatus status, InputAction exitGameAction, InputAction focusAction, InputAction volumeDownAction, InputAction volumeUpAction, InputAction showPauseScreenAction, Action gamePauseAction)
at (MainViewModel )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.ProcessController()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

Recent Log:

9:58:59 PM Music.StopAndResumeBackground Start
9:59:01 PM Music.StopAndResumeBackground Start
9:59:01 PM Music.StopAndResumeBackground Start
9:59:01 PM Music.StopAndResumeBackground Start
9:59:01 PM Music.StopAndResumeBackground Start
9:59:03 PM Music.StopAndResumeBackground Start
9:59:03 PM Music.StopAndResumeBackground Start
9:59:04 PM Music.StopAndResumeBackground Start
9:59:04 PM Music.StopAndResumeBackground Start
9:59:05 PM Music.StopAndResumeBackground Start
9:59:05 PM Music.StopAndResumeBackground Start
9:59:07 PM Music.StopAndResumeBackground Start
9:59:07 PM Music.StopAndResumeBackground Start
9:59:07 PM Music.StopAndResumeBackground Start
9:59:07 PM Music.StopAndResumeBackground Start
9:59:09 PM Music.StopAndResumeBackground Start
9:59:09 PM Music.StopAndResumeBackground Start
9:59:11 PM Music.StopAndResumeBackground Start
9:59:11 PM Music.StopAndResumeBackground Start
9:59:15 PM Music.StopAndResumeBackground Start
9:59:15 PM Music.StopAndResumeBackground Start
9:59:21 PM Music.StopAndResumeBackground Start
9:59:27 PM Music.StopAndResumeBackground Start
9:59:27 PM Music.StopAndResumeBackground Start
9:59:28 PM Music.StopAndResumeBackground Start
9:59:28 PM Music.StopAndResumeBackground Start
9:59:30 PM Music.StopAndResumeBackground Start
9:59:30 PM Music.StopAndResumeBackground Start
9:59:31 PM Music.StopAndResumeBackground Start
9:59:31 PM Music.StopAndResumeBackground Start
9:59:33 PM Music.StopAndResumeBackground Start
9:59:33 PM Music.StopAndResumeBackground Start
9:59:34 PM Music.StopAndResumeBackground Start
9:59:34 PM Music.StopAndResumeBackground Start
9:59:36 PM Music.StopAndResumeBackground Start
9:59:36 PM Music.StopAndResumeBackground Start
9:59:37 PM Music.StopAndResumeBackground Start
9:59:37 PM Music.StopAndResumeBackground Start
9:59:38 PM Music.StopAndResumeBackground Start
9:59:38 PM Music.StopAndResumeBackground Start
9:59:40 PM Music.StopAndResumeBackground Start
9:59:40 PM Music.StopAndResumeBackground Start
9:59:42 PM Music.StopAndResumeBackground Start
9:59:42 PM Music.StopAndResumeBackground Start
9:59:43 PM Music.Play Start
9:59:43 PM Music.Kill Start
9:59:43 PM Music.Kill Finished
9:59:43 PM Music.Play Empty Music Path
9:59:43 PM Music.NotifyTrackList Start
9:59:44 PM Music.Pause Start
9:59:45 PM Music.StopAndResumeBackground Start
9:59:45 PM Music.Kill Start
9:59:45 PM Music.Kill Finished
9:59:45 PM Music.PlayerEndReached Start
9:59:45 PM Music.Kill Start
9:59:45 PM Music.Kill Finished
9:59:45 PM Music.Pause Start
9:59:45 PM Music.Pause Start
10:00:14 PM Music.Resume Start
10:00:14 PM Music.Pause Start
10:00:14 PM Music.Resume Start
10:00:24 PM Music.Pause Start
10:05:12 PM Music.Resume Start
10:05:15 PM Music.Pause Start
10:20:05 PM Exception

Comments (1)

  1. Retro808

    You may need to disable Pause feature for this game. It is known that the Pause and Startup features may not work well with some emulators as well as PC games. There are options to disable these individually in either a platform (those that use emulators) or in the individual game such as pc games. Right click and edit the game and look for the tab for Startup/Pause and use the override option to turn it off for that game.

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