Separate the game details window into the text area (vertical) and snapshot area (horizontal); Allow customization of the game details area;

Issue #5083 closed
an531 created an issue

I would like to suggest an improvement to the game details area. Currently, it doesn’t allow much customization and virtually all LB themes (all 6 of them) look the same, except for the fonts. My specific suggestion is as follows:

  • Separate the text and the screenshot areas into two windows. This is major! The text area could be scrolled vertically, as it is, but the screenshot area could force snapshots to fit in and be scrolled/switched horizontally. You should be able to adjust the size of the two areas, so that you wouldn’t have to scroll the text area at all.
  • Now, you can usually only see cropped snapshots at the bottom of game details and you have to scroll down to see the full picture. When you do, you can’t see the text area anymore. With horizontal scrolling, you could see the whole picture and switch to the next one by scrolling. The text area could be adjusted so that all fields could be visible even without scrolling.

By allowing customization of the game details area, perhaps more interesting LB themes could emerge.

Thanks!

Comments (7)

  1. Retro808

    The game details area is customizable. Like BigBox, Launchbox can be themed and there is a specific xaml for the game details panel that can be edited to create a view similar to what you are describing. It is just up to someone to code it.

  2. an531 reporter

    @Retro808

    Thanks for letting me know. I’m not sure if I’m up to the task of coding it myself. I might manage to reorder stuff, but combining the screenshot and the video window into one window, and making that window scroll/switch media horizontally, rather than vertically, would probably be too complicated for me… It would be cool to have that option though.

    Also, perhaps separating the fields window and the notes/description window, so that the latter could be moved to the bottom (since it is usually the most wordy), seems like a good idea. However, this is probably not overly complicated to do via GameDetailsView.xaml, as you suggested.

  3. RetroFrogg

    I would like to add, it would be excellent if the game details pane would be detachable and could be displayed on a second monitor. Think of all the metadata goodness that could be displayed with a 2-monitor setup!

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