Pause Screen Save/Load State Problem
Since of have updated to version 11, now when i use the pause menu and save state and sometimes load state it the game comes back paused and is frozen and nothing you can do except hit pause menu again and try and restart the game. I know this is happening through retroarch emulators not sure about others yet. After this happens a few times this. bug report comes up.
Access is denied
App: Big Box
Version: 11.0
Type: System.ComponentModel.Win32Exception
Site: Void Kill()
Source: System
at System.Diagnostics.Process.Kill()
at Ao.Bigbox.Utils.Fu.W32PlatformInvokes.WindowDestroy(IntPtr hwnd)
at Ao.Bigbox.Controls.AdornedWindow.AW_HwndHost.DestroyHostedWindow()
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Window.OnClosed(EventArgs e)
at System.Windows.Window.WmDestroy()
at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Recent Log:
11:54:29 PM Exception
Thanks and sorry to bother you
Comments (2)
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reporter -
repo owner - changed status to invalid
Good to hear. :)
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I figured out my problem apparently long ago i had installed woot launcher on launchbox and and some how it got enabled , once i deleted it out everything is back to normal.