- changed status to resolved
BigBox: Show Pause Screen Windows AppStore Game
- Launchbox Version: BigBox 11.2
- OS Version: Windows 10 1906
- How often it happens: Ever time I push my hotkey for the BigBox pause menu to exit game.
- Steps to Reproduce:
1. Launch windows Appstore game via BigBox
2. Wait for the game to launch and play for a bit
3. Push hot key(s) for the “Show Pause Screen” feature in BigBox to exit game.
4. Manually close the game and notice there is a popup with this error
Note: Also after closing a Windows AppStore game BigBox will not work with my controller until I reboot (Xbone Controller) I have to use the keyboard at that point.
* The complete error that shows up in BigBox:
No process is associated with this object.
App: Big Box
Version: 11.2
Type: System.InvalidOperationException
Site: Void EnsureState(State)
Source: System
at System.Diagnostics.Process.EnsureState(State state)
at System.Diagnostics.Process.get_HasExited()
at (<>c__DisplayClass321_0 )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<>c__DisplayClass321_0.<GamePause>b__2()
at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
at (Action , DispatcherPriority )
at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
at (MainViewModel )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.GamePause()
at (GameControllerStatus , InputAction , InputAction , InputAction , InputAction , InputAction , Action , InputAction )
at Unbroken.LaunchBox.Windows.GameControllers.GameControllerHandler.ProcessControllerAutomation(GameControllerStatus status, InputAction exitGameAction, InputAction focusAction, InputAction volumeDownAction, InputAction volumeUpAction, InputAction showPauseScreenAction, Action gamePauseAction, InputAction screenshotAction)
at (MainViewModel )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.ProcessController()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Recent Log:
2:08:08 AM Exception
Comments (1)
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repo owner - Log in to comment
Thanks Josh, we believe this should be fixed in most cases in the 11.4 release. Every Windows game is different, so it can be tricky/near impossible to get the pause menu to work for every single game, but we did fix this specific error with the games that we tested.