random crashes and improperly displayed images

Issue #5504 new
Clayton created an issue

Random crash about a minute after startup. Latest update causes album art to improperly display sometimes when starting a game from anywhere. The screen will be all black but one piece of art will be displayed, frozen.

Windows 10

Geforce 1050 ti

App: Big Box
Version: 11.3-beta-2
Type: System.InvalidOperationException
Site: Void VerifyNotClosing()
Source: PresentationFramework

at System.Windows.Window.VerifyNotClosing()
at System.Windows.Window.InternalClose(Boolean shutdown, Boolean ignoreCancel)
at System.Windows.Window.Close()
at Unbroken.LaunchBox.Windows.Views.MainStartupView.zUB7GuEe7SrBepRPNyW(Object )
at Unbroken.LaunchBox.Windows.Views.MainStartupView.XmyLSqhwJC()
at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
at Unbroken.LaunchBox.Windows.Threading.X0HursgMXS29yCctRx5(Object , Object , DispatcherPriority )
at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
at Unbroken.LaunchBox.Windows.Views.MainStartupView.CloseAndDispose()
at sOkqy4ryWC9oLoHdqKU.IvQpGLmIq(Object , sOkqy4ryWC9oLoHdqKU )
at Unbroken.LaunchBox.Windows.Views.MainStartupView.WJMLeqh3HC()
at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
at Unbroken.LaunchBox.Windows.Threading.X0HursgMXS29yCctRx5(Object , Object , DispatcherPriority )
at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority)
at Unbroken.LaunchBox.Windows.Views.MainStartupView.hrlLHO4gIs()
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass1_0.Cs1Ef3IhD6M0JleLVHAy(Object )
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass1_0.gpApslmgxn(Object state)
at System.Threading.QueueUserWorkItemCallback.<>c.<.cctor>b__6_0(QueueUserWorkItemCallback quwi)
at System.Threading.ExecutionContext.RunForThreadPoolUnsafe[TState](ExecutionContext executionContext, Action`1 callback, TState& state)
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

Recent Log:

6:11:22 PM Exception

Comments (3)

  1. Retro808

    Yes, the latest beta versions have seen LB go through a big update to its framework so we have a bit more bugs/kinks going on than usual. The issues you are seeing have been mentioned in our beta thread on the forum. However, looking at your posted error you are quite a few beta versions behind so you may want to update to the real latest beta version and test your set-up. We are currently on LB version 11.3 beta-10.

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