Game from Playlist showing wrong BigBox View
Launchbox version 11.6
Themes Tested: WoodPanels / AllNightLong
Scenarios:
- When I choose a game from a Platform, “Views\TextGamesView\<Platform>.xaml” is used for the Game View. If <Platform>.xaml is missing, “Views\TextGamesView.xaml” is used.
- When I choose a game from a Playlist, “Views\TextGamesView\<Playlist>.xaml” is used for the Game View. If <Playlist>.xaml is missing and playlist has no filter, “Views\TextGamesView.xaml” is used.
Issue:
When I choose a game from a Playlist with a filter and <Playlist>.xaml is missing, View is determined by “Data\Playlists\<Playlist>.xml” as seen below.
The below Playlist uses “Views\TextGamesView\Windows - Apps.xaml”
<PlaylistFilter>
<Value>Windows - Apps</Value>
<FieldKey>Platform</FieldKey>
<ComparisonTypeKey>NotEqualTo</ComparisonTypeKey>
</PlaylistFilter>
The below Playlist uses “Views\TextGamesView.xaml”
<PlaylistFilter>
<Value>(Unused)</Value>
<FieldKey>Complete</FieldKey>
<ComparisonTypeKey>IsTrue</ComparisonTypeKey>
</PlaylistFilter>
Request:
Would it be possible if the View for each game in a Playlist to be determined by the following priority?
- “Views\TextGamesView\<Playlist>.xaml”
- If <Playlist>.xaml is missing, use “Views\TextGamesView\<Platform>.xaml”
- If <Playlist>.xaml and <Platform>.xaml is missing, use “Views\TextGamesView.xaml”