Hard Crash, Memory Leak>?

Issue #5790 invalid
Kermit Beaulieu created an issue

Machine not in use for ~24hrs. Bigbox mode

Last played Dolphin emu

Close crash and it re-opens

BB/LB using almost 4GB of memory…

(Inner Exception)

Insufficient memory to continue the execution of the program.

App: Big Box
Version: 11.8
Type: System.OutOfMemoryException
Site: Boolean CreateOrAddRefOnChannel(System.Object, ResourceHandle ByRef, ResourceType)
Source: PresentationCore

at System.Windows.Media.Composition.DUCE.Channel.CreateOrAddRefOnChannel(Object instance, ResourceHandle& handle, ResourceType resourceType)
at System.Windows.Media.Media3D.QuaternionRotation3D.AddRefOnChannelCore(Channel channel)
at System.Windows.Media.Media3D.Rotation3D.System.Windows.Media.Composition.DUCE.IResource.AddRefOnChannel(Channel channel)
at System.Windows.Media.Media3D.RotateTransform3D.RotationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.Freezable.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.Media.Animation.AnimationStorage.OnCurrentTimeInvalidated(Object sender, EventArgs args)

(Outer Exception)

Cannot animate the 'Rotation' property on a 'System.Windows.Media.Media3D.RotateTransform3D' using a 'System.Windows.Media.Animation.Rotation3DAnimation'. For details see the inner exception.

App: Big Box
Version: 11.8
Type: System.Windows.Media.Animation.AnimationException
Site: Void OnCurrentTimeInvalidated(System.Object, System.EventArgs)
Source: PresentationCore

at System.Windows.Media.Animation.AnimationStorage.OnCurrentTimeInvalidated(Object sender, EventArgs args)
at System.Windows.Media.Animation.Clock.RaiseAccumulatedEvents()
at System.Windows.Media.Animation.TimeManager.RaiseEnqueuedEvents()
at System.Windows.Media.Animation.TimeManager.Tick()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Recent Log:

4:07:59 AM Exception

Comments (1)

  1. Jason Carr repo owner

    Unfortunately 4 gigs of memory use is not out of the realm of possibility for Big Box. The large memory requirements are mostly because of the massive number of large images required for some views, such as the CoverFlow views. If you are short on memory, you will probably be restricted to not using certain views. 8 gigs of RAM tends to be the minimum for the more memory-hungry views in Big Box.

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