Seemless Audio Looping

Issue #6108 new
Danhanado created an issue

I’d like to request that BigBox takes into account loop points and implements seemless playback.

Currently if a song has looping points, they are ignored and the track will play from the start to the finish everytime.
And if a song has no loop points as it’s intended to play from the begining each time, there’s a slight second of silence before playing again.

For anyone unfamiliar with how loop points work, essentially a track will have an intro that only plays once and after that, once it reaches the end of the track, it will replay from a bit perfect sample point set after the intro. This is how most video game music works.

Looping audio means you can decrease audio file size as you won’t have to duplicate data in the file itself, the program will instead know where to loop from. As someone who prefers to have persistant background music and sound effects for hovering over games, this is quite a big QOL improvement.

Cheers!

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