error when launching Mame 0.229 and rom
Access is denied.
App: Big Box
Version: 12.11
Type: System.ComponentModel.Win32Exception
Site: Microsoft.Win32.SafeHandles.SafeProcessHandle OpenProcess(Int32, Int32, Boolean)
Source: System.Diagnostics.Process
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModule(Int32 processId)
at System.Diagnostics.Process.get_MainModule()
at Unbroken.LaunchBox.Windows.Integrations.ObsStudio.<>c__DisplayClass2_0.CalcScopePage(Object )
at Unbroken.LaunchBox.Windows.Integrations.ObsStudio.<>c__DisplayClass2_0.QueryInvalidVal(Process p)
at System.Linq.Enumerable.Any[TSource](IEnumerable1 source, Func
2 predicate)
at Unbroken.LaunchBox.Windows.Integrations.ObsStudio.PrepareBeforeGameLaunch()
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.ExcludeClient()
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.PlayGame(Game game, AdditionalApplication app, Action stopAction, Action refreshAction, Emulator emulator, String commandLine)
at IssuerAdapter.FlushState(Object , Game game, AdditionalApplication app, Action stopAction, Action refreshAction, Emulator emulator, String commandLine, IssuerAdapter )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SelectEmulatorViewModel.CustomizeMethod(Emulator setup)
at TagStub.FlushState(Object , Emulator info, TagStub )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SelectEmulatorViewModel.<>c__DisplayClass8_0.PublishWrapper()
at Unbroken.LaunchBox.Windows.BigBox.MenuActions.MethodMenuAction.OnEnter()
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.SelectEmulatorViewModel.OnEnter()
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.CalculateImporter(Object )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnEnter()
at PoolStub.FlushState(Object , PoolStub )
at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e)
at MappingAdapter.FlushState(Object , KeyEventArgs e, MappingAdapter )
at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.DisableCallback(Object res, KeyEventArgs pred)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled)
at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers)
at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Recent Log:
8:27:48 PM Exception
Sounds more like a retroarch issue!! Stick to a “romset mega thread” (Google that) when downloading games and make sure to download the bios set and extract it to your games folder for the games to work correctly!