[Android] BIN/CUE Loading Issues After Decompression

Issue #7163 new
Former user created an issue

Been doing some testing and it looks like Launchbox is have an issue with loading up disc images that have multiple files in them such as bin/cue archives after they have been decompressed by the app.

The process seems to work fine for archives that have single file roms in them.

Also note that the CUE file in the archives have the same name as the archive files themselves in case the app wasn't just looking for the first CUE file in the archive to load but rather a specific filename based on the parent archive.

Comments (1)

  1. brian

    I know not the response you are looking for, but we highly recommend not compressing any files that are in bin/cue format (or any disc based formats really), as it will cause many issues. At a certain size, it can take a ton of time to decompress a game, will cause wear and tear on your drives, will end up taking more space on your drive due to the duplicated cache which can cause crashing if your device has limited storage, and there’s currently a bug with decompression of files that are too large. If you can, and the emulator supports it (most do), you should be converting your bin/cue files to CHD, as you get the benefits of compression without any of the above negatives.

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