- edited description
- changed title to All computers crashing. Ha[[nes evrytime a computer based game is launched. Clock on the game and this error window appears. Worked fine in 12.112
All computers crashing. Ha[[nes evrytime a computer based game is launched. Click on the game and this error window appears. Worked fine in 13.12
version used 13.14. Windows 10.
Object reference not set to an instance of an object.
App: LaunchBox
Version: 13.14
Theme: Default
Type: System.NullReferenceException
Site: Void ShowEmulatorNotConfiguredMessage(Unbroken.LaunchBox.Windows.Data.Game, Unbroken.LaunchBox.Windows.Data.AdditionalApplication)
Source: LaunchBox
at Unbroken.LaunchBox.Windows.Desktop.LaunchBoxAppSpecific.ShowEmulatorNotConfiguredMessage(Game game, AdditionalApplication app)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.StopInterfaceExpression(Object , Object , Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.PlayGame(IGame g, IAdditionalApplication a, IEmulator e, String commandLine)
at SetterPredicate.PostTransformerStatus(Object , IGame g, IAdditionalApplication a, IEmulator e, String commandLine, SetterPredicate )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.BoxesContentViewModel.<>c.IncludeInvalidWrapper(Object sender, MouseButtonEventArgs args)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Control.OnPreviewMouseDoubleClick(MouseButtonEventArgs e)
at System.Windows.Controls.Control.HandleDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnPreviewMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Recent Log:
00:55:38 Exception
Comments (3)
-
reporter -
reporter - changed title to All computers crashing. Ha[[nes evrytime a computer based game is launched. Click on the game and this error window appears. Worked fine in 13.12
-
- changed status to resolved
Thanks for the report. We should have code in place that will fix this in a future update.
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