A B D G H I K L M N S U W

A

alreadyLoaded(String) - Method in class gameutil.ImageLoader
Tests to see if an image from a defined file name is already loaded.

B

background - Variable in class gameutil.GameComponent
 

D

delay - Variable in class gameutil.GameComponent
 
draw(Graphics) - Method in class gameutil.GameComponent
The method that draws the component.
draw(Graphics) - Method in class gameutil.ListeningGameComponent
The method that draws the component.

G

GameComponent - Class in gameutil
 
GameComponent(int, int) - Constructor for class gameutil.GameComponent
Constructs a GameComponent with a width of w, and a height of h.
gameutil - package gameutil
 
getImage(String) - Method in class gameutil.ImageLoader
Loads an image from a given file name if it is not already loaded, and returns the image.
getImage(int) - Method in class gameutil.ImageLoader
Retrieves a loaded image at index i.
getImages() - Method in class gameutil.ImageLoader
Retrieves all of the loaded images.
getImages(int, int) - Method in class gameutil.ImageLoader
Retrieves a subset of all the previously loaded images.
getImages(ArrayList<String>) - Method in class gameutil.ImageLoader
Retrieves a group of images.
getKeysPressed() - Method in class gameutil.ListeningGameComponent
 

H

HEIGHT - Static variable in class gameutil.GameComponent
 

I

ImageLoader - Class in gameutil
The purpose of the ImageLoader is to be able to obtain multipul instances of an object without using extra RAM space.
ImageLoader() - Constructor for class gameutil.ImageLoader
Constructs an ImageLoader.
images - Variable in class gameutil.ImageLoader
 
isKeyPressed(String) - Method in class gameutil.ListeningGameComponent
Returns weather a mouse button is pressed.
isMousePressed(int) - Method in class gameutil.ListeningGameComponent
Returns weather a mouse button is pressed.
isMousePressed() - Method in class gameutil.ListeningGameComponent
Returns weather any mouse button is pressed.

K

keyPressed(KeyEvent) - Method in class gameutil.ListeningGameComponent
Updates the keyboard variables.
keyReleased(KeyEvent) - Method in class gameutil.ListeningGameComponent
Updates the keyboard variables.
keysPressed - Variable in class gameutil.ListeningGameComponent
 
keyTyped(KeyEvent) - Method in class gameutil.ListeningGameComponent
Updates the keyboard variables.

L

ListeningGameComponent - Class in gameutil
 
ListeningGameComponent(int, int) - Constructor for class gameutil.ListeningGameComponent
Constructs a ListeningGameComponent with a width of w, and a height of h.
load(URL) - Method in class gameutil.ImageLoader
Loads an image from a given URL.
load(String) - Method in class gameutil.ImageLoader
Loads an image from a given file name.

M

makeFullScreenWindow() - Method in class gameutil.GameComponent
Creates a fullscreen JFrame that contains this GameComponent.
makeTestWindow() - Method in class gameutil.GameComponent
Creates a JFrame that contains this GameComponent.
mouseClicked(MouseEvent) - Method in class gameutil.ListeningGameComponent
Does nothing.
mouseDragged(MouseEvent) - Method in class gameutil.ListeningGameComponent
Updates the mouse variables.
mouseEntered(MouseEvent) - Method in class gameutil.ListeningGameComponent
Does nothing.
mouseExited(MouseEvent) - Method in class gameutil.ListeningGameComponent
Does nothing.
mouseMoved(MouseEvent) - Method in class gameutil.ListeningGameComponent
Updates the mouse variables.
mousePressed(MouseEvent) - Method in class gameutil.ListeningGameComponent
Updates the mouse variables.
mousePressed1 - Variable in class gameutil.ListeningGameComponent
 
mousePressed2 - Variable in class gameutil.ListeningGameComponent
 
mousePressed3 - Variable in class gameutil.ListeningGameComponent
 
mouseReleased(MouseEvent) - Method in class gameutil.ListeningGameComponent
Updates the mouse variables.
mouseX - Variable in class gameutil.ListeningGameComponent
The x location of the mouse.
mouseY - Variable in class gameutil.ListeningGameComponent
The y location of the mouse.

N

names - Variable in class gameutil.ImageLoader
 

S

standardDraw(Graphics) - Method in class gameutil.GameComponent
Draws the sandard parts of the component.
standardUpdates() - Method in class gameutil.GameComponent
Preforms the standard updates of the component.(Preformed befor GameComponent.update())

U

update() - Method in class gameutil.GameComponent
The method that updates the component.
update() - Method in class gameutil.ListeningGameComponent
The method that updates the component.

W

WIDTH - Static variable in class gameutil.GameComponent
 

A B D G H I K L M N S U W