CSE 682 - Winter 2007
The Ohio State University
Daniel Guinn - Models, Art, Concept
Justin Holewinski - Physics, Game Engine, Back End, Lead Programmer
Joseph Ahn - Explosions, Rings/Power Ups
Jason Kim - Monsters, Laser/Tractor Beam, Player Controls
Vjekoslav Kovacevic - Homing Missiles, Other
To build Space Hogs, Visual Studio 2010 and XNA Game Studio 4.0 are required.
You will also need the art assets, which can be found at http://jholewinski.org/static/SpaceHogsData.zip.
Unzip this file in the root of the Space Hogs source tree before opening the
solution in Visual Studio.
Load the SpaceHogs-Win32.sln workspace in Visual Studio, and build the SpaceHogs
project. The game binary and all needed assets will be built.
How To Play
Fly through the ring patterns to increase score, destroy asteroids,monsters, etc
to increase score, reach target score at end of level to go to the next level.
Thumbstick - Motion
Y - Gravity Bomb
B - Homing Missiles
X - Laser
Left Shoulder - Tractor Beam Attract
Right Shoulder - Tractor Beam Repel
Arrow Keys - Motion
G - Gravity Bomb
Spacebar - Homing Missiles
X - Laser
Left Shift Button - Tractor Beam Attract
Left Ctrl button - Tractor Beam Repel
Feb 15, 2012 - Initial conversion to XNA 4.0
- Unbreak the Xbox version (and create the new project files)
- Extensively test the game after the XNA 4.0 conversion
- Fix the outstanding memory issues on Xbox