Textures are not loaded.

Issue #2 resolved
jaejun lee created an issue

First, Thank you for your precious job.

I'm having texture loading issue while loading mesh file using your WitcherConverter.

I've read your code and found that you're trying to find texture files which having a same base file name.

But the texture files generated by Modkit have a bit different names.

It is like this.

textures.png

So I renamed png and xbm file so that the basename is exactly same as that of the mesh file.

But still the converter is saying "Some textures havn't been found, have you correctly set your textures directory ?"

Would you help me solving the issue?

Best Regards, JaeJun Lee

Comments (2)

  1. jaejun lee reporter

    The issue has been solved. The problem was the Options/TW3 Settings/Textures Folder. I set it wrong. After I set it as the root folder of the ripped contents, everything works fine.

    Thanks.

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