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zilf / ZILF 0.9 Release Notes

ZILF 0.9 Release Notes

(Previous version: 0.8)

What's new in 0.9?

Added

  • Optimized REST/ZREST to compile as a ZAP constant instead of an ADD instruction when possible.

  • Optimized VALUE to compile as a variable reference instead of a VALUE instruction when possible.

  • Improved code generation when values are returned from a PROG (or similar).

  • Added a few new ZIL libraries in zillib/experimental, which is now part of the default include path.

  • RELEASEID now defaults to 0 in all Z-machine versions.

  • ZILF now stops after 100 compiler errors.

  • Added <FILE-FLAGS SENTENCE-ENDS?> to use sentence spaces when compiling to V6.

  • Added info message ZIL0506 to suggest the cause of an "undeclared compilation flag" warning.

  • <GLOBAL FOO BAR> is now accepted when BAR is a global variable. This initializes FOO to the variable index of BAR and issues a warning.

  • Macros invoked inside routine definitions can now define global variables by calling GLOBAL, which will be available in every routine.

  • Added an option to control the behavior of RETURN without an activation argument inside a PROG (or similar) in a routine. <SETG DO-FUNNY-RETURN? T> will cause <RETURN value> to return from the routine, and is the default when compiling to V3-4. <SETG DO-FUNNY-RETURN? <>> will make it return from the PROG instead, and is the default when compiling to V5+.

  • ZAPF now allows %, !, ', and / in symbol names.

  • Implemented the .ALIGN directive in ZAPF, and ignored a few unsupported directives.

  • The XCALL and IXCALL opcodes can now be written as CALL and ICALL instead.

  • ZAPF now defines the FLAGS and RELEASEID constants automatically if needed.

  • Added replaceable library sections DESCRIBE-OBJECTS and STATUS-LINE.

  • The game name now prints in bold on V4+.

  • Added the function DESC-BUILTINS!-YOMIN, which provides signature info to the Visual Studio Code plugin.

  • Implemented the .DEBUG-MAP ZAP directive.

  • Added error MDL0427 when defining "TUPLE", "ARGS", or "BIND" arguments for a routine.

  • Added error ZIL0209 when a routine name is used instead of an object name in one of the contexts where objects can be defined implicitly, i.e. the IN/LOC pseudo-property and the GLOBAL property.

  • Improved error ZIL0123 to appear for misplaced end blocks in loops as well as in COND, and to appear even in void context.

  • Added -we command line option to make ZILF treat warnings as errors, -ws to suppress specific warnings, and -w to enable all warnings. Some warnings are now suppressed by default.

  • Added the <SUPPRESS-WARNINGS?> directive, to control warning suppression from source code.

  • Added tab completion and command history to ZILF's interactive mode.

  • Added warning ZIL0410 for unprintable characters in strings.

  • Added warning ZIL0210 for unused local variables.

  • Added replaceable sections for the parts of MAIN-LOOP.

  • ZILF will now detect and use a preexisting frequent words file named without an underscore, such as foofreq.zap instead of foo_freq.zap.

  • Implemented substring search for MEMBER.

Changed

  • Ported the projects to .NET Core 2.2, and changed the build scripts to make self-contained applications. Installing Mono is no longer necessary to run on Linux and Mac OS.

  • Replaced the Antlr grammars for ZIL and ZAP source code with a hand-coded parser. The Antlr DLLs are no longer needed, and syntax error messages are improved.

  • Changed the mechanism for non-local control flow, used by functions like AGAIN and MAPRET, to not rely on exceptions. Running ZILF inside a debugger is now much faster.

  • Setting the release number on the ZAPF command line with -r now takes precedence over RELEASEID.

  • Relaxed error MDL0502 ("duplicate default for section") to a warning.

  • Changed the way a few functions operate on the values represented by expressions like .L and ,G. These were syntactic sugar for forms invoking LVAL or GVAL in MDL; in MIM, however, LVAL and GVAL were separate types based on ATOM. In ZILF, they're now treated as a hybrid: they're still syntactic sugar for forms, but such forms now also get special treatment from ==?, TYPE?, CHTYPE, and DECLs, so they can be treated as atom-like values, similar to MIM.

  • Moved the sample games into their own subdirectories.

  • Converted the Cloak Plus sample's notes to Markdown and updated them.

  • Renamed the library directory to zillib.

  • Changed the error ZAPF prints when the story file is too big to avoid implying that the wrong Z-machine version is being targeted. The message now also suggests using abbreviations if appropriate.

Fixed

  • Improved error handling and reporting in many ways, especially syntax errors and line numbering.

  • Corrected the "Inform mode" name for EQUAL? to je (not jeq).

  • The routine argument of SOUND is no longer ignored.

  • TABLEs behave correctly when CHTYPEd.

  • ZREST, ZGET, ZPUT, etc. handle invalid offsets correctly.

  • REPEAT no longer leaks values onto the stack.

  • PROPDEFs can be CHTYPEd.

  • Implemented the standard "structured value" functions for all built-in types with structured primtypes. This affected ASOC, CONSTANT, GLOBAL, OBJECT, PROPDEF, ROUTINE, and WORD.

  • PUTREST works with all list-based types, not only LIST.

  • Fixed inconsistencies in the various ways ZIL atom names are translated into ZAP symbols, which occasionally led to assembly errors for atoms containing exotic characters.

  • INSERT-FILE now respects the file extension if one is provided.

  • Vectors resized with GROW now work correctly when being printed, mapped, and RESTed.

  • Fixed an optimizer bug where unreachable code that became reachable after an optimization would still be deleted.

  • Fixed duplicate debug info being generated for reused action routines.

  • Fixed overflow when defining more than 255 actions.

  • Fixed ZAP symbol collision when local and global variables have the same name. Variable shadowing isn't a concern in ZIL, thanks to SET/SETG and LVAL/GVAL, but it is in ZAP, so ZILF now renames the local variable.

  • Fixed a library bug where implicitly taking an object inside a container was reported as a failure even if it succeeded.

  • Cleaned up some unused local variables, bad formatting, and ugly code in the library.

  • Calling a FUNCTION with too many arguments now raises an error.

  • Fixed some cases where debug line addresses would be corrupted, duplicated, or lost.

  • Fixed the library response for undoing too many turns.

  • Fixed MAP-DIRECTIONS ignoring the end block if one was provided.

  • Fixed GOTO moving the wrong player when called during the response to an order, and returning an unpredictable value.

  • RESTART is now correctly considered a GAME-VERB?.

  • Corrected a fundamental misconception about the relationship between the empty form <> and #FALSE (). <> is now read as an empty form, which may also be created with <FORM>, and it will be converted to #FALSE () when it's evaluated. (Yes, ZILF got this wrong for ten years.)

  • Fixed parsing of the syntax WALK IN OBJECT, which was being mistaken for directional movement.

Removed

  • "Inform mode" in ZAPF no longer changes the overall assembly syntax. It still changes the opcode and special operand names.

  • The ZilFormat project, which never got very far, is now gone. The new experimental pprint package may be used instead.

  • Removed the -v command line option from ZAPF. ZAP code is specific to a Z-machine version, and retargeting assembly code from one version to another is a mistake.

Updated