Commits

Author Commit Message Labels Comments Date
jodoherty
Minor text position tweaks.
jodoherty
I added some text rendering functions and some overlays.
jodoherty
Added FindGLEW.cmake to the repository, since it doesn't come with CMake.
jodoherty
Fixed CMakeLists.txt on Linux.
jodoherty
Improved explosion appearance.
jodoherty
Tweaked the code controlling asteroid breakdown in order to improve the way it looks and behaves by preventing unnatural jumps.
jodoherty
Added weapon recoil.
jodoherty
Minor update to remove unnecessary command line window in Windows.
jodoherty
Major overhaul of the memory management to use shared_ptr and the game update loop to eliminate bugs.
jodoherty
Added CMake build configuration.
jodoherty
Reorganized the project files to use CMake instead of handwritten makefiles.
jodoherty
Modifying endline
jodoherty
More hgeol rules
jodoherty
Modified Mercurial to account for different kinds of line endings.
jodoherty
Added includes for seeding rand with time.
jodoherty
Fixing some minor bugs.
jodoherty
Minor fixes.
jodoherty
Fixing some minor bugs.
jodoherty
Now asteroids regenerate.
jodoherty
I added ship explosions and some physics tuning to improve the playability of the game.
jodoherty
Now Linux builds use the common Makefile rules.
jodoherty
Windows builds now generate binaries in a subdirectory.
jodoherty
Some more makefile tweaks.
jodoherty
The game now builds using Makefiles and the Windows Visual Studio commandline tools. I also cleaned up a lot of warnings.
jodoherty
Modified the Windows build process so it compiles using the Visual Studio commandline tools.
jodoherty
Added some more sound effects.
jodoherty
Added sound effects.
jodoherty
Fixing the build system.
jodoherty
Added an audio playing service with an SDL mixer based implementation.
jodoherty
Now the game uses glScissor to render the in-game objects within the playing field.
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