Author Commit Message Labels Comments Date
jodoherty avatarjodoherty
Minor text position tweaks.
jodoherty avatarjodoherty
I added some text rendering functions and some overlays.
jodoherty avatarjodoherty
Added FindGLEW.cmake to the repository, since it doesn't come with
jodoherty avatarjodoherty
Fixed CMakeLists.txt on Linux.
jodoherty avatarjodoherty
Improved explosion appearance.
jodoherty avatarjodoherty
Tweaked the code controlling asteroid breakdown in order to improve the
jodoherty avatarjodoherty
Added weapon recoil.
jodoherty avatarjodoherty
Minor update to remove unnecessary command line window in Windows.
jodoherty avatarjodoherty
Major overhaul of the memory management to use shared_ptr and
jodoherty avatarjodoherty
Added CMake build configuration.
jodoherty avatarjodoherty
Reorganized the project files to use CMake instead of handwritten makefiles.
jodoherty avatarjodoherty
Modifying endline
jodoherty avatarjodoherty
More hgeol rules
jodoherty avatarjodoherty
Modified Mercurial to account for different kinds of line endings.
jodoherty avatarjodoherty
Added includes for seeding rand with time.
jodoherty avatarjodoherty
Fixing some minor bugs.
jodoherty avatarjodoherty
Minor fixes.
jodoherty avatarjodoherty
Fixing some minor bugs.
jodoherty avatarjodoherty
Now asteroids regenerate.
jodoherty avatarjodoherty
I added ship explosions and some physics tuning to improve the playability of
jodoherty avatarjodoherty
Now Linux builds use the common Makefile rules.
jodoherty avatarjodoherty
Windows builds now generate binaries in a subdirectory.
jodoherty avatarjodoherty
Some more makefile tweaks.
jodoherty avatarjodoherty
The game now builds using Makefiles and the Windows Visual Studio commandline
jodoherty avatarjodoherty
Modified the Windows build process so it compiles using the Visual Studio
jodoherty avatarjodoherty
Added some more sound effects.
jodoherty avatarjodoherty
Added sound effects.
jodoherty avatarjodoherty
Fixing the build system.
jodoherty avatarjodoherty
Added an audio playing service with an SDL mixer based implementation.
jodoherty avatarjodoherty
Now the game uses glScissor to render the in-game objects within the
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