INTRODUCTION =========== This is a tribute to Minecraft written in OpenGL and C++. As of right now, it is still very much a work in progress. Some optimizations are in place, but the performance may not be great on all machines. This has been actively developed on Linux but it should correctly work under Windows and Mac OS as well (except for audio at the moment..). COMPILATION =========== In Linux: $ cd src/ $ make EXECUTION ========= In Linux: $ src/minecraft path/to/world/data [default: world/test.scn]
e298b34 - Removed unnecessary file.
082a59a - Mostly fixed AlignReticle() issues.
b516304 - Made rounding into a macro to improve modularity of code.
d8c1f01 - Corrected rounding errors, but there are still errors in AlignReticle().
19aeb66 - Updated README file.
321bdc5 - Whitespace commit 2.
f54c828 - Whitespace commit.
Commits by jrupac were pushed to jrupac/minecraft-opengl
a9b3f0b - Improved selected block rendering by using OpenGL stencils; fixed very weird casting bug in getChunkCoordinates(), jumping now works much more reliably.
ff98352 - Made lighting modulation a bit more realistic; small performance improvements; full AA on now gives ~60FPS.
df2135c - Moved world/ to root directory; made anti-aliasing a variable instead of a macro; cached jitter computations.