Commits

Author Commit Message Labels Comments Date
Leonardo Santagada
new particle system object
Leonardo Santagada
moved some common code around, only calculate collision points when needed, fixed image rotation
Leonardo Santagada
too much stuff, bake images for rotation (can be optimized, and looks ugly), downparticles to simulate engine fire, moving forward and back
Leonardo Santagada
moved stuff around, using groups for collision detection
Leonardo Santagada
move GeoStrike to geoshaker... the game has changed its name after all
Leonardo Santagada
formatted the code to be more pep 8 conformant, only drawing lines and less dependency on nrandom to move to numpy.random
Leonardo Santagada
fit rects to the size of ships
Leonardo Santagada
use numpy for geometric transformations and collision
Kao Félix
Sync shoot to music bpm.
Kao Félix
Different exploding sounds for each enemy and new shoot sound.
Leonardo Santagada
last minute improvements
Leonardo Santagada
new positioning based on notes
Leonardo Santagada
fix the port to hashlib
Leonardo Santagada
support to songs with only guittar.ogg (most of the community ones)
Leonardo Santagada
argv again?
Kao Félix
Make engine continue running on HighscoreScreen and stop when returning to title. Enemies are now created on random positions.
Leonardo Santagada
get the music name from sys.argv, but no error checking
Kao Félix
One note, one enemy: the quick and dirty way.
Kao Félix
Some simplifications: less delegation and also removed some unused code
Kao Félix
Fixed annoying deprecation warning.
Kao Félix
Butchered pyglet audio support to simplify code (since it's not used anyway...)
Leonardo Santagada
faltava esses
Leonardo Santagada
adicionado arquivos do frets
Leonardo Santagada
remove highscores.txt, changed the name and copyright, made sprint print function
Kao Félix
Reverted to point drawing and sync'd enemies and shooting with music.
Kao Félix
Vector drawings are now images.
Kao Félix
Fixed FPS display position.
Kao Félix
Initial commit for GeoStrike mod.