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Assignment 6 Description (9% of total grade)
Due: May 10th
The task for this assignment is the implementation of Line Integral Convolution (LIC) plus color coded overlays for scalar fields.
Reading assignments
- Brian Cabral, Leith Casey Leedom: Imaging vector fields using line integral convolution SIGGRAPH '93 https://dl.acm.org/citation.cfm?id=166151
Basic Tasks
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Implement Line Integral Convolution on the GPU (using fragment shaders).
- Perform LIC in the fragment shader using a noisefield texture and a vector-field texture as input.
- Render the result on a screen filling quad.
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Overlay a scalar field.
- Render the provided scalar fields at a time and blend it over the LIC field.
- Either use a separate render pass or combine the scalar field and the LIC in the same fragment shader.
- Use color mapping for the scalar field.
Minimum Requirements
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GPU‐based LIC using GLSL (40 points)
- Generate binary noise image (0,1) to be used for LIC
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Extension of GPU‐based LIC using GLSL
- User adjustable kernel size for LIC (use a uniform variable) (10 points)
- Do backward Integration along with the forward integration (25 points)
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Scalar field overlay plus color mapping.
- Use either a color map texture, like the transfer function for volume rendering, OR interpolate a few constant colors manually (e.g. green -> yellow -> red) in the shader. (20 points)
- User adjustable blend factor (use a uniform variable) (5 points)
Notes
Note that when we load the data to the GPU (shaders) the vectors will be between 0-1, you will need to adjust it to include negative values as well.
- The data can be found in the Downloads.
- The vector data is in the vector_array, where every 3 elements in the array will give you the xyz component of a vector. After one 2D slice is finished, and if there is more than one time step, the vector data continues for the next time step. So the size of the array = 3 * width * height * number_of_timesteps. More information can be found in the README_data.txt file found in the source code.
- There aren't prototypes for every function you might need. Create functions as you need them.
Screenshots for Minimum Requirements Solution
Updated