RockPaperScissors / RockPaperScissors / RockPaperScissors.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RockPaperScissors
{
  public class RockPaperScissors
  {
    public Player Play( Move player1Move, Move player2Move )
    {
      switch ( player1Move )
      {
        case Move.Rock:
          if ( player2Move == Move.Scissors ) return Player.First;
          else if ( player2Move == Move.Rock ) return Player.Draw;
          else return Player.Second;
        case Move.Scissors:
          if ( player2Move == Move.Paper ) return Player.First;
          else if ( player2Move == Move.Scissors ) return Player.Draw;
          else return Player.Second;
        case Move.Paper:
          if ( player2Move == Move.Rock ) return Player.First;
          else if ( player2Move == Move.Paper ) return Player.Draw;
          else return Player.Second;
        default:
          throw new NotSupportedException( "No matches" );
      }
    }
  }
}
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