Universal Monster Script
Issue #8
new
A script to handle the AI of every monster.
- walk around
- loot on death
- defend or flee
To be universal the following values need to be variables:
- movespeed
- agressitivity (when does it fight back?)
- weapon
- loot items
I'm not sure how up-to-date the documentation on hirato's gihub site is, but there he states that AI is very basic and incomplete at most. I suggest contacting him to see if a decently working monster AI is possible already.