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Kenneth Love  committed 203b50c

first bit of notes

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File docs/designers_make_it_go_to_eleven.rst

+==============================
+Designers Make It Go To Eleven
+==============================
+
+Presented by Idan Gazit
+~~~~~~~~~~~~~~~~~~~~~~~
+
+Compromise is the soul of design.
+
+There's no way to get everything that you want.
+
+..
+
+    Design is a discipline you can learn. And you need to practice to level up.
+
+You drive a TV with a remote. You drive an iPhone with your whole body. Medium provides a constraint to your design.
+
+The most important constaints are audience constraints::
+
+    * Who
+    * What
+    * When
+    * Where
+    * Why
+
+Constraints inform choices. Based on science.
+
+User Experience
+    Delight & obviousness
+Interaction Design
+    input/output
+    often confused with UX
+    paving cowpaths
+User Interface
+    expose functionality
+    cues & clues
+    affordance
+    discoverability
+    conventions
+    interactability
+Information Architect
+    info hierarchy
+    sort criteria
+    findability
+Visual Design
+    visual hierarchy
+    establishing connections
+    mood & narrative
+    beauty = performance
+
+    ..
+
+        Things that are beautiful (seem to) work better

File docs/index.rst

    building_web_apis_in_django_with_tastypie
    bottlenecks
    best_practices_for_frontend_django_developers
+   designers_make_it_go_to_eleven
 
    lightning_talks