Author Commit Message Labels Comments Date
Default avatar dayrinni
Fixes Circle.contains(x,y) for the dev branch.
Branches
development
jorgenpt avatarjorgenpt
Override Shape#getCenter in Circle.
jorgenpt avatarjorgenpt
Add matching get for Shape#setLocation(Vector2f)
jorgenpt avatarjorgenpt
Fix Circle#contains(x,y).
Thomas ten Cate avatarThomas ten Cate
Streamline and clean up DistanceFieldEffect and document it better
Branches
development
Thomas ten Cate avatarThomas ten Cate
Add a signed distance field effect
Branches
development
Default avatar davedes
Branches
development
Default avatar davedes
small change to UnicodeFont to use codepoints 32-127 for addAsciiGlyphs; otherwise some Mac users report load times greater than 3 seconds
Branches
development
Default avatar davedes
fixing strange Java2D bug with UnicodeFont; should reduce loading times on Mac. Note: addAsciiGlyphs now only adds glyphs 0-127
Branches
development
davedes avatardavedes
Merged in dayrinni/slick-day-animation-cycle/development (pull request #8)
Branches
development
Default avatar dayrinni
Small changes to the animation class that allow for pausing before cycling. ie: Cycle through all of the animation and wait 1000 MS before beginning again. Also made some changes to a constructor to fix an issue with animation and sprite sheets.
Branches
development
Default avatar davedes
fixing rotate bug with drawEmbedded
Branches
development
Default avatar davedes
fixing slick-util build file
Branches
development
Default avatar davedes
building newest slick; upgrading to latest LWJGL; fixing bug with TGA cursor loading
Branches
development
Default avatar davedes
overloading image constructor
Branches
development
Default avatar davedes
fixing headless mode
Branches
development
Default avatar davedes
fixing typo in ShaderProgram
Branches
development
Martin Karing avatarMartin Karing
Improved cursor loader.
Branches
development
Martin Karing avatarMartin Karing
Removed some bogus modifier in a interface (public, abstract)
Branches
development
Martin Karing avatarMartin Karing
Fixed loading of PNG data using the TWL PNG loader
Branches
development
Default avatar davedes
allowing symbols in text fields, using CharSequence instead of String for fonts
Branches
development
Default avatar davedes
fixing advanced shader test
Branches
development
Default avatar davedes
adding shader lessons
Branches
development
Default avatar Regiden
- added Pauseable interface for pausing update or render calls
Branches
development
Default avatar Regiden
fixed typo in TiledMapPlus#write orthogonal was written as orthoganal.
Branches
development
Default avatar davedes
fixing sound releasing / audio deletion
Branches
development
Default avatar davedes
adding release() to NullAudio
Branches
development
Default avatar davedes
adding release() and isPaused() to Sound/Music
Branches
development
Default avatar davedes
more accurate FPS counter in GameContainer
Branches
development
Default avatar davedes
fixing small bug in tiled ObjectGroup parsing
Branches
development
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