Anonymous avatar Anonymous committed d6d57b6

fixing typo in ShaderProgram

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Files changed (1)


 	private void fetchAttributes() {
 		int len = ARBShaderObjects.glGetObjectParameteriARB(program, GL20.GL_ACTIVE_ATTRIBUTES);
-		//max length of all uniforms stored in program
+		//max length of all attributes stored in program
 		int strLen = ARBShaderObjects.glGetObjectParameteriARB(program, GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH); 
 		for (int i=0; i<len; i++) {
 			String name = ARBVertexShader.glGetActiveAttribARB(program, i, strLen);
 			int id = ARBVertexShader.glGetAttribLocationARB(program, name);
-			uniforms.put(name, id);
+			attributes.put(name, id);
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