UnicodeFont bug

Anonymous avatarAnonymous created an issue

http://stackoverflow.com/questions/10064804/java-lwjgl-slick-unicodefont-acting-up demonstrates a bug in Slick2D's UnicodeFont class.

The accepted solution involves adding the line


after a call to UnicodeFont.drawString.

Can you investigate this issue please?

Comments (1)

  1. davedes

    This issue most likely has to do with texture states. Instead of disabling textures every frame, try doing the following at the end of your init() method:

    GL11.glDisable(GL11.GL_DEPTH_TEST); //this may also be necessary
  2. Log in to comment
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.