UnicodeFont bug

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Issue #4 new
Former user created an issue

http://stackoverflow.com/questions/10064804/java-lwjgl-slick-unicodefont-acting-up demonstrates a bug in Slick2D's UnicodeFont class.

The accepted solution involves adding the line

{{{ #!java

GL11.glDisable(GL11.GL_TEXTURE_2D); }}}

after a call to UnicodeFont.drawString.

Can you investigate this issue please?

Comments (1)

  1. matt d

    This issue most likely has to do with texture states. Instead of disabling textures every frame, try doing the following at the end of your init() method:

    GL11.glDisable(GL11.GL_DEPTH_TEST); //this may also be necessary
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