Source

love studio / src / modules / graphics / opengl / wrap_Canvas.h

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_GRAPHICS_OPENGL_WRAP_CANVAS_H
#define LOVE_GRAPHICS_OPENGL_WRAP_CANVAS_H

// LOVE
#include <common/runtime.h>
#include "Canvas.h"

namespace love
{
namespace graphics
{
namespace opengl
{
	//see Canvas.h
	Canvas * luax_checkcanvas(lua_State * L, int idx);
	int w_Canvas_renderTo(lua_State * L);
	int w_Canvas_getImageData(lua_State * L);
	int w_Canvas_setFilter(lua_State * L);
	int w_Canvas_getFilter(lua_State * L);
	int w_Canvas_setWrap(lua_State * L);
	int w_Canvas_getWrap(lua_State * L);
	int w_Canvas_clear(lua_State * L);
	int w_Canvas_getWidth(lua_State * L);
	int w_Canvas_getHeight(lua_State * L);
	extern "C" int luaopen_canvas(lua_State * L);

} // opengl
} // graphics
} // love

#endif // LOVE_GRAPHICS_OPENGL_WRAP_CANVAS_H