Chris Klimas committed 52c734a

Fix bug in initial gamepad setup

Comments (0)

Files changed (1)


 -- Extends:
 --		<Sprite>
-Gamepad = Sprite:extend{
+Gamepad = Sprite:extend
 	-- Property: number
 	-- The index of the gamepad, starting at 1.
 			-- set initial values for axes and balls
 			-- hat values are strings so nil comparisons are safe
-			-- axes are kind of tricky, it appears there is no set number of values
-			-- possible, but we'll just assume 3 at most
 			for i = 1, obj.numAxes do
-				obj.axes[i] = { 0, 0, 0 }
+				obj.axes[i] = 0
 			for i = 1, obj.numBalls do
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.