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KudoGDX simplifies LibGDX and includes a surplus of libraries that gets built into a fat-jar, using the "package-for-store" target. This is easier to use when creating games because you just need to include 1 jar. I started this for my game, and by the time I got to this point I realized that it is much simpler than learning the inner workings of LibGDX. And now I want to make it public. Check the Wiki.

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