- changed title to nextActionAttack
- edited description
nextActionAttack
When a player uses a Physical Attack, and this skill have nextActionAttack="true" the skill animation is not finished when the player is already attacking again. The animation of the skill only ends if it is used as an over hit.
Comments (6)
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reporter -
isn't this client based?
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its because missing cool time from skills and animation cannot finish and result is this
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reporter If you check for example "Power Strike" you will see the cool time is 720, is not missing and still happen, but if you change the nextaction attack to false, the skill animation will be finished.
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It's still not fixed, physical skills cast faster, than skill animation, and next action attack or move interrupts the skill animation without finish, because the next action happens immediately without cooltime or something like delay before nextaction, PLEASE FIX IT.
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