- changed status to resolved
Clan actions aren't working.
Issue #3
resolved
Like, seriously? for how long was it bugged and nobody noticed?
diff --git a/src/main/java/com/l2jserver/gameserver/model/actor/instance/L2VillageMasterInstance.java b/src/main/java/com/l2jserver/gameserver/model/actor/instance/L2VillageMasterInstance.java
index d9ab730..f45abc9 100644
--- a/src/main/java/com/l2jserver/gameserver/model/actor/instance/L2VillageMasterInstance.java
+++ b/src/main/java/com/l2jserver/gameserver/model/actor/instance/L2VillageMasterInstance.java
@@ -129,7 +129,7 @@
}
case "rename_pledge":
{
- if (st.countTokens() > 2)
+ if (st.countTokens() > 1)
{
renameSubPledge(player, Integer.parseInt(st.nextToken()), st.nextToken());
}
@@ -137,7 +137,7 @@
}
case "create_royal":
{
- if (st.countTokens() > 2)
+ if (st.countTokens() > 1)
{
createSubPledge(player, st.nextToken(), st.nextToken(), L2Clan.SUBUNIT_ROYAL1, 6);
}
@@ -145,7 +145,7 @@
}
case "create_knight":
{
- if (st.countTokens() > 2)
+ if (st.countTokens() > 1)
{
createSubPledge(player, st.nextToken(), st.nextToken(), L2Clan.SUBUNIT_KNIGHT1, 7);
}
@@ -153,7 +153,7 @@
}
case "assign_subpl_leader":
{
- if (st.countTokens() > 2)
+ if (st.countTokens() > 1)
{
assignSubPledgeLeader(player, st.nextToken(), st.nextToken());
}
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