Turn Undead (SkillId: 1400) not work
Issue #309
new
Mob has only Fear visual effect but never run away
Comments (8)
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reporter Because the attack intention break the task
protected void thinkAttack() { final L2Attackable npc = getActiveChar(); if (npc.isCastingNow()) { return; } if (npc.isCoreAIDisabled()) { return; } + if (_fearTask != null) + { + return; + } ...
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assigned issue to
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assigned issue to
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- changed component to CORE
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I been testing the code purpossed by @ShinichiYao and it looks like working, going to create a pr
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Issue
#73was marked as a duplicate of this issue. -
The issue is also present with the skill Banish Undead id 405, they are quite similar skills
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The description is not totally accurated, the monster takes fear is successfully but it takes long to take effect, seems like takes effect after the MOB does it action(Hit).
https://youtu.be/wVfyXeqdVQU