Player dragged by walking NPCs

Issue #329 new
Zoey76 created an issue

When a player double click a walking NPC to follow, after a few steps starts to be dragged by the NPC without a walking animation.

Video by JMD: https://www.youtube.com/watch?v=VmxraUPujXI

Comments (6)

  1. Gustavo Canteros

    the problem seems to be, because use Super Haste on a Walker NPC and the animation not begin.

  2. Marduk

    Could it be that it only happens when the walking npc is slower than the player? that is what i think. in your example the npc is running so it is not a problem

  3. Tryskell

    The problem is inherent to MoveToPawn packet. That packet isn’t made to follow targets. The issue is the same on L2OFF. The only valid fix is to call StopMove packet to tell the client your character actually stopped.

    That fix introduces another issue - rotation doesn’t happen anymore when speaking to a Walker. I tried to call both packets, without success. You have to choose your bug.

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