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assigned issue to
Player dragged by walking NPCs
When a player double click a walking NPC to follow, after a few steps starts to be dragged by the NPC without a walking animation.
Video by JMD: https://www.youtube.com/watch?v=VmxraUPujXI
Comments (6)
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Not All walker NPC drag the char, maybe is stuff for some NPC : https://youtu.be/XbtE0n6RGMY
But, when you follow for certain time, you lost the position : https://youtu.be/K33o03svVPQ
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the problem seems to be, because use Super Haste on a Walker NPC and the animation not begin.
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Could it be that it only happens when the walking npc is slower than the player? that is what i think. in your example the npc is running so it is not a problem
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Well, finally is not an issue from server, is more than issue from the client when the SuperHaste is more faster than animation : https://www.youtube.com/watch?v=jLzljUmTLfM
If walk, no problem : https://www.youtube.com/watch?v=FpaXUcAaMAM
Just, if you follow a NPC walker, the record of the position get lost, and is difficult to move.
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The problem is inherent to MoveToPawn packet. That packet isn’t made to follow targets. The issue is the same on L2OFF. The only valid fix is to call StopMove packet to tell the client your character actually stopped.
That fix introduces another issue - rotation doesn’t happen anymore when speaking to a Walker. I tried to call both packets, without success. You have to choose your bug.
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