Commits

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Author Commit Message Labels Comments Date
Default avatar Sl...@Sloth-PC
Merge
Default avatar Sl...@Sloth-PC
Merge
Default avatar Sl...@Sloth-PC
Merge
Default avatar Sl...@Sloth-PC
CreateComponent can now create basic HUDParts, or accept custom HUDParts as a parameter to pass to the addPart() function.
Default avatar Sl...@Sloth-PC
Fixed some things that may or may not have needed fixing.
Default avatar Sl...@Sloth-PC
Fixed some things that may or may not have needed fixing.
Default avatar Sl...@Sloth-PC
Fixed a couple of things that may or may not have been wrong.
Ricky Curtice avatarRicky Curtice
Corrected a null-pointer bug by adding a rogue Entity.
Ricky Curtice avatarRicky Curtice
Got UI Core compiling.
Ricky Curtice avatarRicky Curtice
Merged into UI the latest from Graphics Core
Ricky Curtice avatarRicky Curtice
Added code to allow for easy switching between cameras.
Ricky Curtice avatarRicky Curtice
Corrected the Light classes to properly account for the light limitation.
javignone avatarjavignone
Added a failure to load texture statement to the SetMaterials function
infernoarson avatarinfernoarson
Changed Variable to Static in the headers for LightDirectional and LightPoint
Ricky Curtice avatarRicky Curtice
Somehow I completely missed the new header file!!!
Ricky Curtice avatarRicky Curtice
Apparently I missed some typos/compilation errors (embarrased)
Ricky Curtice avatarRicky Curtice
Merged Justin and Jordan's work with my own.
Ricky Curtice avatarRicky Curtice
Added message handling to RenderEngine.
Ricky Curtice avatarRicky Curtice
Moved the render delay into a member property of RenderEngine.
Ricky Curtice avatarRicky Curtice
Changed Fillmode into a member property instead of a global.
javignone avatarjavignone
Added in the entity for Height Map that was previously commented out because it
javignone avatarjavignone
Added an index buffer for the terrain
xFangireKingx avatarxFangireKingx
Removed d3dvertex structure definition from HeightmapTerrain.h to it's own header
xFangireKingx avatarxFangireKingx
Merge
xFangireKingx avatarxFangireKingx
Moved most of HeightmapTerrain's constructor to a seperate method
infernoarson avatarinfernoarson
Modified LightDirectional.ccp LightPoint.cpp to add a static variable to allow
Ricky Curtice avatarRicky Curtice
Mistakenly moved the DX initialization into the Resize method.
Ricky Curtice avatarRicky Curtice
Refactored code for resizing/creating the buffer to a seperate method.
Ricky Curtice avatarRicky Curtice
Potentially improved performance a notch by having the current camera be a member property of RenderEngine.
Ricky Curtice avatarRicky Curtice
Added safety checking and logging for almost all any_cast calls.
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