vBot is a visual programming game. Use a small set of command tiles to build a program. The program must control the vBot and make it activate every target using the limited command set. https://bitbucket.org/leeharr/vbot See the Wiki for screenshots: https://bitbucket.org/leeharr/vbot/wiki/Home INSTALL: There is no support for installing yet. Run the program directly from the unpacked archive. First, make sure all dependencies are installed (See DEPENDENCIES below) then proceed to RUNNING. RUNNING: Run the program from the command prompt like this: python main.py PLAYING: Drag program tiles from the bottom right to the spaces above. (A double-click will send the tile to the next available space.) When your program is ready, press the play button (>). If there is a problem, rewind (<<), reprogram, and retry. GOAL: Activate all blue target squares on the level. Move robot to blue target squares using the forward, turn left, and turn right program tiles. Robot can also jump up or down (ONE tile thickness only) using the jump tile. When on top of a blue target square use the ! tile to activate. FUNCTIONS: Some levels provide additional program space in the form of functions f1() or f2() Jump in to functions by using the F1 or F2 tiles. When the function finishes, control returns to the next tile in the calling function. Try to create functions that can be used repeatedly in your program. DEPENDENCIES: python: http://python.org/ (tested with python-2.7.3) pyqt4: http://www.riverbankcomputing.co.uk/software/pyqt/ (tested with pyqt-4.9.1) DEVELOPMENT: vBot is released under GPLv3. please report any problems here: https://bitbucket.org/leeharr/vbot/issues NOTE: If you are running from the source repository: In order to get the program running properly, the file robot.svg must be built first. In Inkscape, open robotlinks.svg data/robot/robotlinks.svg Run the "Embed Images" script. Extensions -> Images -> Embed Images NOTE: IF Embed Images crashes! * open 'Edit > XML Editor...' * select the node <sodipodi:namedview …> in the list on the left * select the attribute 'id' in the upper right list * at the bottom right, the string of the id is shown in the edit field (probably something like "namedview12345" - numbers will vary) * overwrite the id string with "base", click on 'Set', close XML Editor "Save As" robot.svg in the data/robot folder. If you do not want to generate the file yourself, try downloading the most recent release and copying over the robot.svg file from there. REMOTE SCOREKEEPER: To start a remote scorekeeping server, create 2 methods available over http. levels should accept a single GET parameter of "name" and return a newline separated list of the hashes of the levels that person has completed. add_level should accept 2 GET parameters, "name" and "lvlhash" and store the hashes of the levels that player has completed. Optionally, add_level can take a "points" parameter and store the number of points awarded for that level. If using the "points" parameter, be sure to enable send_points in conf.py and look at the get_points method in level_points.py
adb1439 - image rewrite for jump
98e4e0a - try to make splash screen visible earlier
4ee7cc3 - bump to version 0.4
does not change status of current level when changing user name
27303dd - Fix crash when starting from base directory.