based on the alpha channel value of the source color.
The resulting color is opaque. */
BGD_DECLARE(int) gdAlphaBlend (int dest, int src);
+BGD_DECLARE(int) gdAlphaBlend (int dest, int src);
typedef struct gdImageStruct
BGD_DECLARE(int) gdFontCacheSetup (void);
/* Optional: clean up after application is done using fonts in
-BGD_DECLARE( ) gdImageStringFT(). */
BGD_DECLARE(void) gdFontCacheShutdown (void);
/* 2.0.20: for backwards compatibility. A few applications did start calling
this function when it first appeared although it was never documented.