pygame-freetype / setmods


# This script sets the unix file modes for pygame files. Specifically it
# sets the executabled bit for any python files starting with the
# '#!/usr/bin/env python' sha-bang. Searching is restricted to the base
# and examples directories. The Pygame policy is to not preserve
# executable mode in SVN. It is left as an end-user choice. It is safe to
# commit executable files as their modes are not copied to SVN.

SHA_BANG='^#! */usr/bin/env python'
PROGS="*.py examples/*.py"

for name in `grep -le "$SHA_BANG" $PROGS`
  chmod a+x "$name"

# Also make sure none of the files in lib/ are executable...
#   like the font file which was in the 1.8.1release.
chmod -x lib/*.ttf
chmod -x lib/*.py
chmod -x lib/threads/*.py
chmod -x lib/gp2x/*.py
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.