Commits

Author Commit Message Labels Comments Date
Daniel Pope
Bugfixes
Daniel Pope
Fix: missing cost sprite
Daniel Pope
Fix: missing blood sprite
Daniel Pope
Last minute bugfixes, updated README
Daniel Pope
New: blood drops when a part is killed
Daniel Pope
Additional enemies
Daniel Pope
New: upgrade costs
Daniel Pope
Slightly more intelligent AI controller
Daniel Pope
Upgrading of monsters
Daniel Pope
Player monster is now automatic; Spikes now do damage
Daniel Pope
New graphics for enemies
Daniel Pope
Level progression
Daniel Pope
New: health display
Daniel Pope
New: damage scores
Daniel Pope
Background rendering
Daniel Pope
Clamp camera to ground level; fix screen-to-world transform
Daniel Pope
Monsters can damage and kill each other!
Daniel Pope
Projectiles can now hit!
Daniel Pope
Panning camera
Daniel Pope
Spawning of enemy monsters (but can't see it to verify it has imported correctly)
Daniel Pope
Saving/restoring of monsters
Daniel Pope
Tightened up the physics
Daniel Pope
New: smaller scale for physics (works MUCH betteR)
Daniel Pope
Mutagen capacities
Daniel Pope
Arms now attach correctly
Daniel Pope
Refactored resource loading in BodyParts
Daniel Pope
Tweaks to physics values
Daniel Pope
Removed gradients as we don't have a gradient-heavy style
Daniel Pope
Some parts attach to the centres of other parts
Daniel Pope
Legs appear underneath existing parts
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