Commits

Author Commit Message Labels Comments Date
David Bucciarelli
Remove biaspathocl_kernels_mega.cl (not used anymore)
David Bucciarelli
Moved camera parsing code in the right place
David Bucciarelli
Fixed fieldofview reading for perspective camera
David Bucciarelli
Fixed OpenCL kernels compilation with dynamic camera editing
David Bucciarelli
Added the support for stereo camera to OpenCL
Jens Verwiebe
Fix a typo introduced in db71cab
David Bucciarelli
Fixed a couple of bugs in stereo camera
David Bucciarelli
Added the support for stereo camera
David Bucciarelli
Clean up in PerspectiveCamera and OrthographicCamera code
David Bucciarelli
Clean up in Camera parsing code and removed stereo support (to come back later)
David Bucciarelli
Working on a review of Camera interface
David Bucciarelli
Fixed the OpenCL memory address space related problems of new Mix/Bump code
David Bucciarelli
Introduced the concept of kernel source template to easy generate dynamic material source code
David Bucciarelli
Updated SLG GUI to remove hybrid render engines
David Bucciarelli
Removed hybrid render engines
David Bucciarelli
Merge
David Bucciarelli
Fixed OpenCL HitPoint struct allocation size
David Bucciarelli
Fixed a problem while exporting infinitelights with FILESAVER engine
David Bucciarelli
Modified Russian Roulette to work like classic LuxRender
Michael Klemm
fix bugs in OpenCL orthogonal camera implementation
Jean-Philippe Grimaldi
New bump map implementation for mix material
Michael Klemm
Initial support for orthogonal camera
Jean-Philippe Grimaldi
Add differentials to the HitPoint structure in OpenCL
David Bucciarelli
File splitting of scene parsing related code
David Bucciarelli
File splitting of volume related code
David Bucciarelli
Last file splitting of material related code
David Bucciarelli
Updated the copyright string to 2015
David Bucciarelli
File splitting and reordering of bsdf and scene related code
David Bucciarelli
More file splitting of material related code
David Bucciarelli
Renamed mix.cpp files in mixtex.cpp and mixmat.cpp to avoid problems with VS
  1. Prev
  2. Next