Commits

Author Commit Message Labels Comments Date
Samuel Dionne-Riel
Added ToString function to Console.
Samuel Dionne-Riel
Added Console static object to print stuff to the console. Currently: stdout.
Samuel Dionne-Riel
Added fix for SDL_Mixer static build... Thanks twistedjoe.
Samuel Dionne-Riel
On update of RenderStep; only play animation if isAnimated and CurrentAnimation has been set.
Adam Labranche
Added scaling and rotation to the sprite class.
Adam Labranche
Made OpenGL run in nearest.
Samuel Dionne-Riel
Merged.
Samuel Dionne-Riel
Refactored PlatformFlagger.h. Less repetition of code; should be even easier to add platforms.
Samuel Dionne-Riel
Removed dependency on OpenGL datatypes from PNG Loader.
Samuel Dionne-Riel
Added necessary checks and ifdefs to use OpenGL only when told to.
Samuel Dionne-Riel
Added Null Graphic Driver.
Samuel Dionne-Riel
Added NullAudioEngine (which uses previously made NullAudio)
twistedjoe
Updated the xcode ios project.
twistedjoe
Fixed bug #33 (Uniformity of key vs path in resource manager).
Samuel Dionne-Riel
Updated libraries.desc to not compile SDL libraries on ios target.
Adam Labranche
Merge.
twistedjoe
Added some comment, an instance version of the line collide functions and rename them to horizLineCollide and vertLineCollide.
twistedjoe
Coded line colliding function.
Adam Labranche
Started integrating the parallax.
Adam Labranche
Created the Layer class.
twistedjoe
Merge
twistedjoe
Removed the degreeToRadian function in SpriteFactory, it was a dupplicate of the function with the same name in MathHelper.
Adam Labranche
Cleaned the camera class, added worldToScreen(...) and screenToWorld(...) methods to the camera class, added addToX(...) and addToY(...) to the Vec2 class and modified the GarphicDriver class to use a Vec2 for the prepareScene funtion.
Adam Labranche
Made a bunch of class inherit from the Object class
Adam Labranche
Graphic Body now inherit from the Object class.
Tags
v0.1
Adam Labranche
Finished the Object class.
Adam Labranche
Forgot to add the file.
Adam Labranche
Renamed the Renderable to GraphicBody and made it extend the Object class.
Adam Labranche
Added an include file for including OpenGL on different platforms.
Adam Labranche
Created the Object class.
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