Smoking animation system changed
Issue #5
new
It seems that the soldier "smoking animation system" got changed in BCD. In BEL, soldiers who were standing around randomly played the smoke-animation, which doesn't happen in BCD anymore. In BCD, the soldier picks up a pack of cigs that the player dropped. He then continues with his route or goes back to his starting point, while stopping on the way to smoke.
What I would like to have now: If a soldier already has cigs (".TENGOTABACO 1.0") and is standing around for a while, he should randomly play the smoke animation. Would be super fancy if such a thing is possible (maybe limited to the BANPE1 / BANPE2 macros? No idea if such a thing would collide with patroling soldiers, but I would guess it makes the thing more complicated).