Commits

Marcus von Appen committed cc23b28

- prepare next release cycle

Comments (0)

Files changed (6)

 # built documents.
 #
 # The short X.Y version.
-version = '0.2'
+version = '0.3'
 # The full version, including alpha/beta/rc tags.
-release = '0.2.0'
+release = '0.3.0'
 
 # The language for content autogenerated by Sphinx. Refer to documentation
 # for a list of supported languages.
 the source code (to build it yourself) or a prebuilt version at
 http://www.libsdl.org.
 
-PySDL2 also offers support for the SDL_image and SDL_ttf libraries, which you
-can get from http://www.libsdl.org/projects/SDL_image/ and
-http://www.libsdl.org/projects/SDL_ttf/. Those are optional though and only
-necessary, if you want to use :mod:`sdl2.sdlimage` and :mod:`sdl2.sdlttf`.
+PySDL2 also offers support for the following SDL-related libraries:
+
+* SDL_image             (http://www.libsdl.org/projects/SDL_image/)
+* SDL_ttf               (http://www.libsdl.org/projects/SDL_ttf/)
+* SDL_gfx               (http://www.ferzkopp.net/Software/SDL_gfx-2.0/)
+
+Those are optional though and only necessary, if you want to use
+:mod:`sdl2.sdlimage`, :mod:`sdl2.sdlttf` or :mod:`sdl2.sdlgfx`.
 
 .. note::
 
-   Neither SDL2 nor the related versions for SDL_image and SDL_ttf are
+   Neither SDL2 nor the related versions for SDL_image, SDL_ttf or SDL_gfx are
    officially released yet. Thus, a binary version is not available. You can
    obtain a set of unofficial binaries (based on the current development
    version of those projects) from http://bitbucket.org/marcusva/py-sdl2/downloads.

doc/integration.rst

    If you aim to integrate :mod:`sdl` directly into your software and do
    not want or are not allowed to change the environment variables, you
    can also change the ``os.getenv("PYSDL2_DLL_PATH")`` query within the
-   *sdl/dll.py* file to point to the directory, in which you keep
-   the DLL.
+   *sdl2/dll.py* (or *sdl2/sdlimage.py*, *sdl2/sdlttf.py*, *sdl2/sdlgfx.py*)
+   file to point to the directory, in which you keep the DLL.
 ============
 This describes the latest changes between the PySDL2 releases.
 
+0.3.0
+-----
+Released on 2013-XX-XX.
+
+* new :mod:`sdl2.sdlgfx` module, which provides access to the SDL2_gfx library
+* fixed color argument bugs in :class:`sdl2.ext.RenderContext` methods
+
 0.2.0
 -----
 Released on 2013-05-03.
 
 * removed sdl2.ext.scene; it now lives in python-utils
-* fixed sdl2.haptic module usage for Python 3
-* fixed sdl2.SDL_WindowGetData() and sdl2.SDL_WindowSetData() wrappers
-* fixed sdl2.ext.RenderContext.copy()
-* fixed sdl2.ext.font module usage for Python 3
-* fixed sdl2.ext.draw.line()
-* sdl2 imports all submodules now
+* fixed :mod:`sdl2.haptic` module usage for Python 3
+* fixed :func:`sdl2.SDL_WindowGetData` and :func:`sdl2.SDL_WindowSetData`
+  wrappers
+* fixed :meth:`sdl2.ext.RenderContext.copy`
+* fixed :mod:`sdl2.ext.font` module usage for Python 3
+* fixed :func:`sdl2.ext.line`
+* :mod:`sdl2` imports all submodules now
 * improved documentation
 
 0.1.0
 SDL_WasInit = _bind("SDL_WasInit", [Uint32], Uint32)
 SDL_Quit = _bind("SDL_Quit")
 
-__version__ = "0.2.0"
-version_info = (0, 2, 0, "")
+__version__ = "0.3.0"
+version_info = (0, 3, 0, "")
 import sys
 from distutils.core import setup
 
-VERSION = "0.2.0"
+VERSION = "0.3.0"
 
 if __name__ == "__main__":