Issue #20 resolved

TextureSpriteRenderer mishandles x and y for single sprites

created an issue

The docstring for TextureSpriteRenderer says x and y are used as absolute position when a single TextureSprite is passed, but the code actually renders to an empty rect (i.e. nowhere) instead.

Testcase: add x=10, y=10 to the render call in example and run it with the -hardware switch.

Suggested fix is here:

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