Source

py-sdl2 / sdl2 / hints.py

from ctypes import CFUNCTYPE, c_int, c_char_p, c_void_p
from .dll import _bind
from .stdinc import SDL_bool

__all__ = ["SDL_HINT_FRAMEBUFFER_ACCELERATION", "SDL_HINT_RENDER_DRIVER",
           "SDL_HINT_RENDER_OPENGL_SHADERS", "SDL_HINT_RENDER_SCALE_QUALITY",
           "SDL_HINT_RENDER_VSYNC", "SDL_HINT_VIDEO_X11_XVIDMODE",
           "SDL_HINT_VIDEO_X11_XINERAMA", "SDL_HINT_VIDEO_X11_XRANDR",
           "SDL_HINT_GRAB_KEYBOARD", "SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS",
           "SDL_HINT_IDLE_TIMER_DISABLED", "SDL_HINT_ORIENTATIONS",
           "SDL_HINT_XINPUT_ENABLED", "SDL_HINT_GAMECONTROLLERCONFIG",
           "SDL_HINT_ALLOW_TOPMOST", "SDL_HINT_DEFAULT", "SDL_HINT_NORMAL",
           "SDL_HINT_OVERRIDE", "SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS",
           "SDL_HINT_VIDEO_HIGHDPI_DISABLED", "SDL_HINT_ACCEL_AS_JOY",
           "SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK",
           "SDL_HINT_RENDER_DIRECT3D_THREADSAFE",
           "SDL_HINT_VIDEO_FULLSCREEN_SPACES", "SDL_HintPriority",
           "SDL_SetHintWithPriority", "SDL_SetHint", "SDL_GetHint",
           "SDL_ClearHints"
           ]

SDL_HINT_FRAMEBUFFER_ACCELERATION = b"SDL_FRAMEBUFFER_ACCELERATION"
SDL_HINT_RENDER_DRIVER = b"SDL_RENDER_DRIVER"
SDL_HINT_RENDER_OPENGL_SHADERS = b"SDL_RENDER_OPENGL_SHADERS"
SDL_HINT_RENDER_SCALE_QUALITY = b"SDL_RENDER_SCALE_QUALITY"
SDL_HINT_RENDER_VSYNC = b"SDL_RENDER_VSYNC"
SDL_HINT_VIDEO_X11_XVIDMODE = b"SDL_VIDEO_X11_XVIDMODE"
SDL_HINT_VIDEO_X11_XINERAMA = b"SDL_VIDEO_X11_XINERAMA"
SDL_HINT_VIDEO_X11_XRANDR = b"SDL_VIDEO_X11_XRANDR"
SDL_HINT_GRAB_KEYBOARD = b"SDL_GRAB_KEYBOARD"
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS = b"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
SDL_HINT_VIDEO_FULLSCREEN_SPACES = b"SDL_VIDEO_FULLSCREEN_SPACES"
SDL_HINT_IDLE_TIMER_DISABLED = b"SDL_IOS_IDLE_TIMER_DISABLED"
SDL_HINT_ORIENTATIONS = b"SDL_IOS_ORIENTATIONS"
SDL_HINT_ACCEL_AS_JOY = b"SDL_ACCEL_AS_JOY"
SDL_HINT_XINPUT_ENABLED = b"SDL_XINPUT_ENABLED"
SDL_HINT_GAMECONTROLLERCONFIG = b"SDL_GAMECONTROLLERCONFIG"
SDL_HINT_ALLOW_TOPMOST = b"SDL_ALLOW_TOPMOST"
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS = b"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
SDL_HINT_TIMER_RESOLUTION = b"SDL_TIMER_RESOLUTION"
SDL_HINT_VIDEO_HIGHDPI_DISABLED = b"SDL_VIDEO_HIGHDPI_DISABLED"
SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK = b"SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
SDL_HINT_RENDER_DIRECT3D_THREADSAFE = b"SDL_RENDER_DIRECT3D_THREADSAFE"

SDL_HINT_DEFAULT = 0
SDL_HINT_NORMAL = 1
SDL_HINT_OVERRIDE = 2
SDL_HintPriority = c_int
SDL_SetHintWithPriority = _bind("SDL_SetHintWithPriority", [c_char_p, c_char_p, SDL_HintPriority], SDL_bool)
SDL_SetHint = _bind("SDL_SetHint", [c_char_p, c_char_p], SDL_bool)
SDL_GetHint = _bind("SDL_GetHint", [c_char_p], c_char_p)
SDL_ClearHints = _bind("SDL_ClearHints")
SDL_HintCallback = CFUNCTYPE(None, c_void_p, c_char_p, c_char_p, c_char_p)
SDL_AddHintCallback = _bind("SDL_AddHintCallback", [c_char_p, SDL_HintCallback, c_void_p])
SDL_DelHintCallback = _bind("SDL_DelHintCallback",[c_char_p, SDL_HintCallback, c_void_p])