- changed status to resolved
showloc=n doesn't hide the sim X/Y/Z display
showloc=n hides the region name and parcel name. It doesn't hide the X,Y,Z location within the region.
Having this still visible gives clues as to the location (is the victim in the same cell/room as they were before?) and makes mazes significantly easier (since you can work out the direction of movement from this and thereby avoid getting disoriented as well as understanding what happened after hitting some kind of teleport - eg the victim can see they've whether they've gone back to the start or to some other location to continue from)
Comments (5)
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repo owner -
Account Deleted I'm not sure this is fixed, i dont seem to be able to hide the region at all in 2.7.4.1
Can someone confirm ?
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Account Deleted Sorry forgot to login before the above comment
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reporter - changed status to open
I've had another report of the region not hiding at all too, but can't repro it personally
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repo owner - changed status to resolved
Sorry but I have fixed it and I'm pretty sure the fix is solid. Coordinates are replaced by "9999"s (because they are necessarily numbers so I can't replace them with fancy text) in all cases when @showloc is active.
I'm closing it as resolved again, unless the person who reported it has a solid repro.
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I was torn on this (and have been for years), but your mention of mazes kinda convinced me.
Fixed in 2.7.4. Thanks !